Friday, July 15, 2011

Flip animation in Android

I love animations. Let's see the video first. If you are excited, go peek at the code.



In this example, the main layout contains two ImageView widgets with two different images that are to be animated. The image views actually overlapp each other, at first, but as the animation starts, only one of them is visible at a time, while the other is invisible.

For the animation, we are using a FlipAnimator class, which extends the Animation class. Here is how we need to initialize and setup the animation.
FlipAnimator animator = new FlipAnimator(imageViewOriginal, imageViewFlip,
                        imageViewFlip.getWidth() / 2, imageViewFlip.getHeight() / 2);
 if (imageViewOriginal.getVisibility() == View.GONE) {
                animator.reverse();
 }
 layout.startAnimation(animator);
 There is a small check to tell the animator where to reverse the animation. This is not the perfect way, but you will get an idea. To initialize the animator, you will need to pass the original view and the flipped view and the x and y position of the axes about which it will be flipped.

The animator, internally uses a AccelerateDecelerateInterpolator.
"An interpolator where the rate of change starts and ends slowly but accelerates through the middle."

The main logic of the animation is written inside this method:
protected void applyTransformation(float interpolatedTime, Transformation t)

You can find the whole source code here

References:
http://www.inter-fuser.com/2009/08/android-animations-3d-flip.html 

Monday, July 11, 2011

Understanding Intents and Intent-Filters in Android

Intents or Intent messaging is the Android’s way to pass messages/information to various components of Android. An Intent object contains information that the target component can act upon. Through Intents, your apps can trigger Activities, Services and Broadcast Receivers. The most common use of intents in any application is to directly launch an Activity or Service to perform action on the data being passed with the Intent object.

A sample use of Intent is shown in the following example.
1. To launch an Activity
Intent intent = new Intent(context, TagetActivity.class);
startActivity(intent);
2. To launch a Service
Intent intent = new Intent(context, TargetService.class);
startService(intent);
To pass some data within your intents you need pass them within the Intent object like this.
intent.put(key, value);
This way you can pass basic data-types that are supported by the Intent class. In these examples, we are specifying the component names explicitly, i.e, TagetActivity activity and TargetService service. These intents are examples of Explicit Intents wherein you specify the target component that you want to handle your data.

There would be situations where you would want the user to choose the target component, or to put in another way, the target component is determined dynamically at run-time depending on various factors. For an example, you would like to write a E-Mail app. The basic requirement would be that whenever a user clicks on an e-mail address, your app should be triggered, and it should be designed to capture the e-mail address that was clicked. This is where, Implicit Intents come into picture. Since, the e-mail address link that the user clicks on might not necessarily be a part of your application, you do not have the privilege of launching your Compose Activity on the click event of the link. What would you do in such a case?

What happens when the e-mail link is clicked?
When an email link is clicked, the app would create an Implicit Intent setting it up with the proper data and broadcast it. Something like this:
Intent intent = new Intent();
intent.setAction(Intent.ACTION_SEND);
intent.put(Intent.EXTRA_EMAIL, {email addresses}];
startActivity(intent);
In the above code snippet, we can see that the Intent here doesn’t specify the component name. However, it specifies an action and the list of email addresses. For this example, we just need to pass a string array with just one email address that the user has clicked on.

How would Android know which activity should be launched (or service for example). In such cases, Android tries to find the best match, i.e, the component that can handle such a payload. In case it finds multiple components, it gives the user a choice to make. For instance, if you have multiple email clients installed and all of them can handle such type of Intents, the user gets a list of all these apps (see image). He can then select one which would launch that particular component (Activity for this example). If it fails to find any components to handle this Intent, an exception will be thrown (ActivityNotFoundException in this case). Here we have two email applications that can handle this intent. The user is given a choice to select one of them when an e-mail link is clicked. Depending on the user’s choice, the corresponding activity will be launched.

How do we write an Activity that can handle such Intents?

We have to specify or rather design one of our activity, the compose screen of our email client that can handle such intents. For that, we need to specify Intent-Filters for this specific activity in the AndroidManifest.xml file.
<activity android:name=".ComposeActivity"
    android:label="@string/app_name">
    <intent-filter android:label="@string/app_name">
         <action android:name="android.intent.action.SEND" />
         <data android:scheme="mailto" />
         <category android:name="android.intent.category.DEFAULT"/>
    </intent-filter>
</activity>
The above code itself is self-explanatory. Your activity now can handle intents that are launched with this signature. The action is “android.intent.action.ACTION_SEND” and the data scheme is “mailto”, i.e, any email address. So, in your ComposeActivity, you can retrieve the email address list by querying the intent for the key, EXTRA_EMAIL and you will get the list of email addresses (one in this case). Typically, you will need to populate the Send To address field of your ComposeActivity now.

The intent resolution process tries to find a best match for the intent. Once it finds an Intent and launches the Activity with or without user interruption(in case multiple matches are found), the responsibility of handling the intent now lies with the target component. To finish off the article, here is the way to extract the email address that had been clicked.
Bundle data = getIntent().getExtras();
String[] emailAddresses = data.get(Intent.EXTRA_EMAIL);
The developer docs on Intent, Intent Filters and Intent Resolution mechanism is a nice read to understand the Intent mechanism of Android. You can find other examples of the types of data and schemes that you can design your apps for. 

Tuesday, July 5, 2011

Custom title for your apps

The default title bar for the apps might not suit the theme of your app. You also might want to add a few more things to the title bar which the default title bar doesn’t help you with. This example will help you develop your own Title Widget which you can directly embed in your layouts containing a left icon, a title text and a progress bar. You can also control the contents of these three widgets and change it as required in your activities. Here we go.

1. The first thing you should do is to switch off the default title. You can do this easily by specifying in your AndroidManifest.xml file that do not intend to use it.

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.beanie.samples.titlewidget" android:versionCode="1"
    android:versionName="1.0">
    <application android:icon="@drawable/icon" android:label="@string/app_name"
        android:theme="@android:style/Theme.NoTitleBar">
        <activity android:name=".TitleWidgetActivity"
         android:label="@string/app_name">
        <intent-filter>
        <action android:name="android.intent.action.MAIN" />
        <category android:name="android.intent.category.LAUNCHER" />
        </intent-filter>
    </activity>
    </application>
    <uses-sdk android:minSdkVersion="4" />
</manifest>
Here, in the application tag, set the theme of your app to use the NoTitleBar theme.

2. Create a title_widget.xml which would be the custom layout for your title bar. You can technically add any number of widgets here and finally display it with your custom title. As an example, we will add an ImageView, a TextView and a ProgressBar here.

3. Create a TitleWidget.java class which extends LinearLayout(you can use any Layout) which loads this layout file and exposes methods to modify the contents of the widgets.

4. Add the TitleWidget class as the first view in all your activity layouts’ files to display your custom title bar.

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout 
 xmlns:android="http://schemas.android.com/apk/res/android"
 android:orientation="vertical" android:layout_width="fill_parent"
 android:layout_height="fill_parent">
 <com.beanie.samples.titlewidget.TitleWidget
android:id="@+id/titleWidget"
  android:layout_width="fill_parent"
android:layout_height="wrap_content">
 </com.beanie.samples.titlewidget.TitleWidget>
</LinearLayout>
5. Now, in your activity, you can initialize this TitleWidget as any view, since it is a LinearLayout now, and can control the contents of all the widgets.

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);

        // Initialize title Widget
        TitleWidget titleWidget = (TitleWidget)
                             findViewById(R.id.titleWidget);

        // Call the methods to change the underlying widgets
        titleWidget.setTitle("My Custom Title");
        titleWidget.setIcon(R.drawable.icon);
        titleWidget.showProgressBar();
        titleWidget.hideProgressBar();
    }



Now you have your own custom title. On the surface, it doesn’t actually feel like a title bar, and yes, it isn’t. It’s just a custom view, that you are trying to make it look like a title bar. Remember!! We switched off the titles by specifying that our app’s theme to “NoTitleBar”. :)
You can find the whole source code here.

Friday, June 24, 2011

Simple canvas-based Ball game

This is a small project that does this.

"On your phone's screen, you will have a ball lying at the bottom part, in the middle. Once you touch any part of the screen, the ball starts moving in that direction. It continues to move till it hits one of the walls, bounces off the wall, and keeps moving. Depending on the point of touch, the ball will hit the left/right walls a few times, before it eventually escapes out of the view when it crosses the upper boundary."
 Not super fancy stuff or algorithms. You can find the source code here.

Saturday, June 4, 2011

Streaming Radio Stations on Android

Streaming radio stations or audio files hosted on streaming servers on Android is pretty straight-forward. But then, Android has it's limitations. It won't stream just any file or radio station. In this post, I would not be specifying the formats or protocols that Android supports. Rather, this example is just a walk through of how the MediaPlayer class should be used to stream audio files/radio stations.

For an example here, I have used a SHOUTcast radio station. The URL for the source is:
http://shoutcast2.omroep.nl:8104/

The accompanying sample project contains a ProgressBar, two Buttons (for playing and stopping the MediaPlayer).

Before running the example, one should look into the documentation of the MediaPlayer class. A look at the state diagram would perhaps help you clear to understand how it actually works.

To initialize the MediaPlayer, you need a few lines of code. There you go:
MediaPlayer player = new MediaPlayer();
player.setDataSource("http://shoutcast2.omroep.nl:8104/");
Now that the MediaPlayer object is initialized, you are ready to start streaming. Ok, not actually. You will need to issue the MediaPlayer's prepare command. There are 2 variations of this.

  1. prepare(): This is a synchronous call, which is blocked until the MediaPlayer object gets into the prepared state. This is okay if you are trying to play local files that would take the MediaPlayer longer, else your main thread will be blocked.
  2. prepareAsync(): This is, as the name suggests, an asynchronous call. It returns immediately. But, that obvisouly, doesn't mean that the MediaPlayer is prepared yet. You will still have to wait for it to get into the prepared state, but since this method will not block your main thread, you can use this method when you are trying to stream some content from somewhere else. You will get a callback, when the MediaPlayer is ready through onPrepared(MediaPlayer mp) method, and then, the playing can start.
So, for our example, the best choice would be:
player.prepareAsync();
You need to attach a listener to the MediaPlayer to receive the callback when it is prepared. This is the code for that.
player.setOnPreparedListener(new OnPreparedListener(){
            public void onPrepared(MediaPlayer mp) {
                     player.start();
            }
 
});
Once, it goes into the prepared state, you can now start playing. Simple???? Yes, of course. Just to wrap it up, to stop the MediaPlayer, you need to call the stop() method.

There are several other helper methods which lets you query the progress or status of the player. Jump to the docs page and you will find more information on them. You can checkout the source code here.

Project source for the new Eclipse + Android tool chain. Download here.

NOTE: This sample project is tested on Gingerbread(2.3) and should work on Froyo(2.2) and above.